Bl
Best for a free all-purpose 3D suite
License: Open source
Status: Unknown
- MOVMOV: opens and saves, full fidelity. Video through FFmpeg
- MP4MP4: opens and saves, full fidelity. Video through FFmpeg
- FBXFBX: opens and saves, partial fidelity. Meshes, rigs and animation carry over; materials are simplified
- OBJOBJ: opens and saves, full fidelity
- PNGPNG: opens and saves, full fidelity
- +2 more
C4
Maxon's 3D application for motion graphics, modeling, animation and rendering, sold as a subscription.
License: Paid
Status: Verified - C4DC4D: opens and saves, full fidelity
- FBXFBX: opens and saves, full fidelity
- OBJOBJ: opens and saves, full fidelity
- ABCABC: opens and saves, full fidelity
Blender vs Cinema 4D: facts| Fact | Blender | Cinema 4D |
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| License | License: Open sourceGPL-3.0-or-later | License: Paid |
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| Maintenance | Status: Unknown | Status: Verified |
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| Windows | Yes | Yes |
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| macOS | Yes | Yes |
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| Linux | Yes | No |
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| Self-hostable | No | No |
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| Works offline | Yes | Yes |
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| No account needed | Yes | No |
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| Parity with Cinema 4D | 79% | The reference |
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License classes: Open source and Paid. Status rules: Active means a commit in the last 90 days. See the methodology.
Feature parity with Cinema 4D
How Blender covers what people use Cinema 4D for.
Feature parity with Cinema 4D| Feature | Blender |
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| Modeling |
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| Polygon, spline and procedural modeling | Yes |
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| Motion graphics |
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| MoGraph cloners and effectors | PartialNote 1Geometry Nodes can build cloner and effector setups; there are no ready-made MoGraph objects |
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| Animation |
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| Keyframe animation and character tools | Yes |
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| Effects |
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| Dynamics, cloth and particle simulation | YesNote 2Rigid body, cloth, fluid and particle systems are built in |
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| Rendering |
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| Built-in GPU renderer (Redshift) | YesNote 3Cycles and EEVEE; Redshift is not included |
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| Procedural |
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| Node-based procedural scenes | YesNote 4Geometry Nodes covers procedural geometry and instancing |
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| Pipeline |
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| After Effects integration (Cineware) | NoNote 5No live After Effects link; exchange through Alembic, FBX or USD |
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| Parity score | 79% |
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- Blender, MoGraph cloners and effectors: Geometry Nodes can build cloner and effector setups; there are no ready-made MoGraph objects
- Blender, Dynamics, cloth and particle simulation: Rigid body, cloth, fluid and particle systems are built in
- Blender, Built-in GPU renderer (Redshift): Cycles and EEVEE; Redshift is not included
- Blender, Node-based procedural scenes: Geometry Nodes covers procedural geometry and instancing
- Blender, After Effects integration (Cineware): No live After Effects link; exchange through Alembic, FBX or USD
All free alternatives to Cinema 4D
Blender vs Cinema 4D: file formats| Format | Blender | Cinema 4D |
|---|
| .c4d | NoNote 1Export FBX or OBJ from Cinema 4D first | Opens and savesFull fidelity |
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| .fbx | Opens and savesNote 2Meshes, rigs and animation carry over; materials are simplifiedPartial fidelity | Opens and savesFull fidelity |
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| .obj | Opens and savesFull fidelity | Opens and savesFull fidelity |
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| .abc | Opens and savesNote 3Alembic geometry and animation caches; materials are not stored in AlembicFull fidelity | Opens and savesFull fidelity |
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- Blender, .c4d: Export FBX or OBJ from Cinema 4D first
- Blender, .fbx: Meshes, rigs and animation carry over; materials are simplified
- Blender, .abc: Alembic geometry and animation caches; materials are not stored in Alembic